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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Paul Buchheit - Latest Comments in Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.disqus.com/</link><description></description><atom:link href="https://paulbuchheit.disqus.com/ultra_immersive_long_form_video_games_from_the_past_or_future/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 23 May 2011 15:40:18 -0000</lastBuildDate><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-210053950</link><description>&lt;p&gt; Ahh, I love this idea.  We're all just an experiment inside an experiment inside a MMO ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zane Claes</dc:creator><pubDate>Mon, 23 May 2011 15:40:18 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-6415038</link><description>&lt;p&gt;for free runescape items please email me my email poponuget23@gmail.com. please wait 2 weeks for items u request please put username and password and items request . warning:all items lost are not my responiblilty.&lt;br&gt;thank you&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jack</dc:creator><pubDate>Thu, 19 Feb 2009 16:22:48 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-396010</link><description>&lt;p&gt;"We are not human beings have a spiritual experience. We are spiritual beings having a human experience."  Pierre Teilhard de Chardin&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">skmurphy</dc:creator><pubDate>Wed, 30 Apr 2008 01:11:40 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-179570</link><description>&lt;p&gt;what kind of video games should we be playing???&lt;br&gt;...and how long should we play them???&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">billy12345</dc:creator><pubDate>Tue, 26 Feb 2008 00:53:22 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-130522</link><description>&lt;p&gt;Paul&lt;/p&gt;&lt;p&gt;I have a question about GMail.  Do you know who I could direct question to? The question is, does GMail have any  plans to deal with some of the Style elements?    A number of our users on GMail and we want to give them the best possible service and advice for using e-mail clients with our business.&lt;/p&gt;&lt;p&gt;Thank you.&lt;/p&gt;&lt;p&gt;Regards,&lt;/p&gt;&lt;p&gt;Rich Katz&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">RichKatz</dc:creator><pubDate>Wed, 06 Feb 2008 17:53:10 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-121181</link><description>&lt;p&gt;You're a weird man.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yep</dc:creator><pubDate>Sat, 02 Feb 2008 23:28:12 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-111292</link><description>&lt;p&gt;more likely: this planet is not going to last for a thousand more years. humans will spend their long lifetimes in suspended animation on long-haul space exploration flights. i'm not sure how the internet is going to work in that reality.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">pessimist</dc:creator><pubDate>Wed, 30 Jan 2008 05:56:01 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-108439</link><description>&lt;p&gt;I recently came back to playing Diablo II. For me, it is totally immersive. It has the correct level of sophistication, it's fun and addictive. Sure, the graphics are really basic compared to what we have today, but I like it anyway.&lt;/p&gt;&lt;p&gt;Besides, I don't need a multi GPU powered workstation to run it at highest settings. I can even play it on virtualized Windows on my Mac (well, almost, the graphics are a bit buggy).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zvikico</dc:creator><pubDate>Tue, 29 Jan 2008 01:33:16 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-106594</link><description>&lt;p&gt;Philipp, which story is it?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Konigsberg</dc:creator><pubDate>Mon, 28 Jan 2008 11:03:56 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-106132</link><description>&lt;p&gt;"So what will million-year old people do to manage their boredom?"&lt;/p&gt;&lt;p&gt;I'm reminded of a nice sci-fi short story about a man who can see nothing but darkness for what seems to be eternity, and the way he creates a whole world in his mind. Won't give away the surprise end though!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Philipp Lenssen</dc:creator><pubDate>Mon, 28 Jan 2008 06:52:45 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-105934</link><description>&lt;p&gt;A 60-year old person will have lived for ~ 1 million half-hours. 100 hundred of those half-hours is 50 hour. That's probably the amount of time that I've spent playing Guitar Hero. And Halo. Maybe we're not so terribly different from millionarians (millionarians?!).&lt;/p&gt;&lt;p&gt;Some thoughts: Would we evolve in such a way as to be disinterested in the style of drama that makes games (and movies) of interest today? Life is typically boring, who wants to be entertained by that? Would people be interested in the latter part of the 100-year-old game, if the game involved slow, debilitating death? The kinds of things these people would care about, maybe I couldn't begin to understand. Except Global Warming. These people would be _definitely_ care about Global Warming.&lt;/p&gt;&lt;p&gt;Something else that lasts 50 half-hours: the first season of Lost. Longer if you watch the bonus features.&lt;/p&gt;&lt;p&gt;One final thought: I agree strongly with your last sentence. I would add that everyone creates their own reality, due to and in spite of everything that goes on around them. If I'm a figment of someone else's imagination, and he or she is completely immersed in me for the next several years, here's a message for that person: "I hope I don't let you down, and I really hope you arranged for someone else to pay your electric bill."&lt;/p&gt;&lt;p&gt;Robert&lt;/p&gt;&lt;p&gt;PS go back to sleep or we'll have to disconnect you from the matrix and flush your pod.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Konigsberg</dc:creator><pubDate>Mon, 28 Jan 2008 01:49:42 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-105857</link><description>&lt;p&gt;Yeah, that was a pretty cool movie. It's interesting to consider that our whole lives may be inside the game though, and what that means for any concept of reality.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">paulbuchheit</dc:creator><pubDate>Mon, 28 Jan 2008 00:33:30 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-105835</link><description>&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Principles_of_Philosophy" rel="nofollow noopener" target="_blank" title="http://en.wikipedia.org/wiki/Principles_of_Philosophy"&gt;http://en.wikipedia.org/wik...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonathan Ellis</dc:creator><pubDate>Mon, 28 Jan 2008 00:12:29 -0000</pubDate></item><item><title>Re: Ultra-immersive, long-form video games from the past or future</title><link>http://paulbuchheit.blogspot.com/2008/01/ultra-immersive-long-form-video-games.html#comment-105698</link><description>&lt;p&gt;Sounds like the plot for the movie existenz - &lt;a href="http://www.imdb.com/title/tt0120907" rel="nofollow noopener" target="_blank" title="http://www.imdb.com/title/tt0120907"&gt;http://www.imdb.com/title/t...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bayareaguy</dc:creator><pubDate>Sun, 27 Jan 2008 22:55:54 -0000</pubDate></item></channel></rss>